In order to replicate this effect in Resident Evil 7, Enveloping Sounds made use of two player-created mods. Camera angles varied from room to room, so that one area might feature a zoomed-out overhead camera, while in another the camera might be level with the player character and at a closer distance. The earliest Resident Evil games not only made use of a third-person point of view but locked the in-game camera in place. YouTube channel Enveloping Sounds, however, teased a look at what Resident Evil 7 might look like in an alternate reality where the series never abandoned the perspective of its earliest entries but maintained virtually every other technological improvement introduced over its decades-long existence.
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